@eniko "Dislike" feels too mild to be valid.
@eniko As a mainframe developer, I despise AI. Itโs the antithesis of what programming is supposed to be.
@eniko Non-gamedev; I use LLMs occasionally to answer "how to" questions but not for generating production code. (...and I absolutely do not give the AI companies any money.)
@eniko If I'm a non-gamedev coder at work, but a gamedev coder as a hobby, which one do I choose?
@eniko
Am I a game developer if I work on a game engine (and hopefully game soon) in my free time?
For this poll I'll probably go with no and take my job as reference.
Doesn't change the fact that I despise AI.
@eniko I haven't made a game yet even though I hope to do that in the future so I didn't vote. I will say though I hate AI with the passion of a thousand suns and hope to learn to code the old fashion way.
@eniko The results so far are not surprising, but I expect a high selection bias from your followers. So while I'd love to conclude that most programmers dislike AI, I don't think that conclusion is valid.
It can still be true though. :-)
@eniko im so split. I use at work to do data janitorial work. Its saved me a metric ton of time. But i dont blindly trust it. Also I really dont like that most AI LLM models just stole the internet to do it.
My research over 20 years ago was on AI but on finding cancer in a very specific application.
What i dont like is a LOT of products are just algorithms. And then they try to sell you on the AIness of a thing.
I vote "conflicted"
@eniko@mastodon.gamedev.place I've dabbled in game dev a little bit, but have to admit I've never worked on anything serious. My day job mostly involves working on robotics, largely doing system integration or user interfaces.
I cannot overstate how much I hate generative AI. As far as I'm concerned, it's basically ruined the entire field of software engineering, and if I had any other skills, I'd gladly switch careers at this point. I cancelled my JetBrains All Products subscription after they started forcing AI integration into all of their IDEs, and I'll be flipping burgers at McDonald's before I use an "agent" to do anything for me.
@eniko
Non-gamedev coder in Unity, that hates LLMs.
It really feels like discovering so many people you used to respect/work with never liked programming to begin with and just wanted to get money fast. Turns out I was the only one who every once in a month have intrusive thoughts to rewrite everything in Haskell.
Also feels like we as customers have been really trained for years to accept slop without protesting, so when LLMs happened nobody is complaining.
@eniko dislike is too much of a sweet word to express my feelings regarding LLMs and GenAI.
@eniko Non-gamedev coder, [who will start doing gamedev projects soon], hates AI with the power of a thousand suns.
@eniko wtf is even AI anymore? I like the autocomplete for my enum switch case that I probably never should've gotten myself into in the first place; the rest can rot in hell
@eniko I love any tool that works. Purpose-built neural nets have potential to be very useful tools..not unlike cold fusion.
@tekhedd@byteheaven.net @eniko@mastodon.gamedev.place Sure, but what if the "tool" in question only works 90% of the time, the primary function of the tool is just plagiarism, and building the tool and keeping it active both require destroying the environment and occasionally killing people?
@minneyar @eniko humans have often avoided "hard" by cleverly reducing the problem or brute forcing it.. but I mean I don't think dedicating entire power stations to brute forcing a word guessing engine backed by a stolen database containing all the world's kmowledge is particularly clevwr or sustainable, no. the technology has interesting potential in some limited areas though.. a pity about the planet sized scam.
@eniko not me spending five minutes wrestling with impostor syndrome before caling myself a game dev
(i have literally made at least one game, however small, that at least one other person has played. that's more than enough)
@eniko@mastodon.gamedev.place idk if I like count bc I've just been getting into game dev but I have made scripts and programs for a couple years now :)
I dislike AI bc it devalues art and as someone who's spent hours optimizing stuff I've made it sounds like a headache to just push whatever it regurgitates out and as someone who's had to look up how to do specific things in python it's probably going to give me general purpose stuff that isn't what I'm looking for
@eniko@mastodon.gamedev.place Repo owner for an Open Source game, also dabbled a bit in a gamedev course in college,
All modern LLMs are a form of mass copyright infringement, antithetical to FOSS, and by any reasonable logic should be illegal.
AI itself is not necessarily evil or horrific, but oh BOY do the capitalists love making it such.
@eniko
I should be happy that so far only 8% like AI. But it still feels like it's too much...
I'm really curious what this poll would look like outside of your bubble over a cross section of all programmers.
But I'm also scared of what I might learn.
I will never understand how people can be happy not knowing what their code is doing.
@eniko I hate the greed, the insincerity, the scam-iness, the idiotic hype, and the business models around....
...well, just like with most industries these days, I guess.
@eniko
I am making a game but don't code so I hire a friend who codes and hates AI as much as I do. I will never give a cent of my tiny earnings to a single slop coder simp. <3
@eniko
Sometimes it helps me solve problems, but when it comes to game development, I prefer to write the code myself. AI does help with certain formulas that Iโm not very good at.
@eniko
I only just realized that the question and the answer options are structured in a strange way. Besides, thereโs no option for neutrality-only "like" or "dislike."
@eniko literally got turned down for a job because I expressed my distaste for AI in any form in the workplace. ๐ฎโ๐จ
@eniko Sucks. I clearly dodged a bullet, but it wasn't a great feeling, no.
@eniko Your sample is a bit biased Coming from Fedi in this case lol
@eniko do we have to be professional devs to count as gamedevs or do hobbyists count too? (i occasionally make small games for myself but have never developed professionally & i hate ai)
@eniko i'm not surprised. only two cloud companies offer effortless workflows and depending on them is "false self-employment": when they go down, you go down.
then there are various AI hosters, including hetzner, but their prices cannot compete with those heavily subsidized disruptors.
running agents at home is constrained by RAM and compute capacity, but methodologies are sharpening. you have to do more yourself but it looks like the healthiest target to me right now.
@eniko Both and I dislike it. I have to use it extensively on my job and I don't mind it that much as "it's a job". But I don't use it at all at gamedev.
@eniko I feel like making this pool on fedi would result in pretty biased (but not far reality) results
@eniko I'm a game dev in the same way I'm a Californian - on paper the technically correct statement is that I'm former, but there will always be a large chunk of my soul buried there, and I'll always feel and honor that, and I could see going back if the circumstances lined up.
As for AI, that's a simpler feeling of unbridled hatred.
@eniko I am very impressed by AI code generation, it helps me finish multiple side projects. But it depressed me as I nearly write no code now, and I enjoyed that very much.

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